Short Overview:
15 000 Gray (machina eX)
type of project: independent
published: 2011
by: machina eX
website: https://www.machinaex.com
repositories: https://bitbucket.org/machinaex/15000-gray-diy-kit
license(s): several different. see repositories
maintainer(s)/contact: info@machinaex.de
cued by: humans, machines
15 000 Gray
15000 Gray is the second real life point and click adventure game.
This time the game is set in a laboratory: Professor Hövel makes a groundbreaking discovery. But the knowledge is in danger of falling into the wrong hands. What will you do? Solve the mysteries, experience the story, save the world (or something)!
Goals / Research Questions
machina eX wanted to build an experience that worked as their first real life game “Maurice” yet fit into a 50 minute festival setup and was tourable. 15000 Gray was their attempt to create such a real life point and click adventure game.
Space / Time needed
Needs a loft space, rehearsal space, or any space that is not visibly a stage, larger than 40sqm and that can be darkened completely and provides at least 2 power circuits. The tech department needs either a corner of the space that can be hidden from the audience members or an adjacent space with possiblity to run cables into and from the performance space The audience also needs a small space (can be a hallway) with a door that is sheltered enough to let them wait before the performance and take part in a short tutorial/introduction by one team member
floorplan (more information in the git repository):
- floortype: any not too bright floor (light reflections are usually no issue, unless floor is white or very light grey)
- videos displaying space: can be found at https://vimeo.com/44097301 (fragment, password protected, please contact info@machinaex.de to access)
time structure
15000 Gray is run as shows: 50 min play time. approx. 15min+ reset time between shows. clear maximum running time. might end earlier though.
The audience will walk freely inside of the performance space and will be allowed to touch props and set of the piece.
Personnel needed
3 performers, 1 technician for cueing, 1 person as runner and for introduction.
needs at least 1 and maximum 16 audience members / players per game session/show
Equipment / Setup needed
listed in repository (see above) as well on floor plan (see above). The floor plan also gives a good orientation over the positioning of all devices and lights
- Computer Mac OSX running instance of MAX / MSP with machina eX’ 15000 Gray Max MSP patch as found in the git repository
- DMX dimmer and cabling to 4 hanging lamps 3 desk lamps and possible more lamps (see floor plan)
- USB-DMX Controller (to be connected with Computer)
- 1 raspberry pi or another computer with screen(s) running the program listed in the git respository under /Devices/Computer
- 2-4 active Studio Monitor Speakers or similar Sound output devices to be places in the space
- several custom made devices as described below as well as in the git repositories devices section
Tech Rider / Stage Rider for Touring Setup and Transport
15 000 Gray is highly tourable. It fits into a small transporter or 2 small vehicles.
A recent stage rider / tech rider can be found at this google doc
Custom made devices
15 000 is based on several custom made devices that work as inter(re)active props in the play. Those items will be handled and used by performers as well as audience members (!) / players. Most of them are build with Arduino compatible microcontrollers.
All devices as well as their function, interfaces and building instructions are described in the git repository under /devices
(ccnc) by Robin Junicke
Props & Stage Design needed
see respository /Ausstattung for a complete list and explanation of the prop and stage setup!
Control / Cueing / Running / Script
- Is the show run / cued by humans?
- yes: 1 technician, 1 runner / introduction performer
- Is the show (or parts of it) run automatically?
- yes: see respository
- Is there a human controlled system to open/close those automatic cues or are they always open?
- yes: the cueing system sometimes cues directly or on performer’s spoken cues, yet sometimes opens digital sensor systems checking for audience members’ input on interactive props (describes in the git repository under /devices
- Is there a written cuelist and/or some other data representing the flow of things happening in the show?
- yes: see respository /script for the full dialog and game script and respository /control for the cuelists in json format and/or inside of Max / MSP
- Is there a video/audio/media (not just written) documentation about the show? - yes: please provide hyperlink and/or embed like this:
trivia / awards / etc
Winner of the Juryprice of the 100° Festival Berlin. Invited to Festival Impulse, Best OFF Festival of Stiftung Niedersachsens and to Körber-Studio für Junge Regie.
Financed via Crowdfunding-Plattform startnext.de, and machina eX
credits
by machina eX Idee, Konzept und Durchführung: Laura Alisa Schäffer, Jan Philip Steimel Performance und Dramaturgie: Anna Sina Fries, Laura Naumann, Yves Regenass Sprecher: Lasse Marburg, Jan Philip Steimel Produktionsleitung: Nele Katharina Lenz Ausstattung: Anna Sina Fries Soundtrack & Sounddesign: Mathias Prinz Programmierung, Technisches Rätseldesign, Hacking & Elektrotechnik: Lasse Marburg, Robin Krause, Jan Philip Steimel
Testing: Marielle Schavan, Thomas Stöckl, Karl Flenders, Thomas Mielmann, Johanna Stapelfeld, Lucas Humann, Gianna Pargätzi, Henning Schlüter, Jakob, Lukas Rik, u.v.m. Gesponsert von: EventSupport, fph logistics Gefördert via startnext.de: Manuel Mai, Denis Bartelt, rena, richtgut, rumpler, sally, karinnaumann, Mathias Mertens, fraujule, Gero Fallisch, Sven Golob, Tom Felbeck, carolingerlach, emmi59, Andreas , Koch, Matthias Kröner, maiket, Sebastian Standke, projektariel, Martin Ganteföhr, Bogus F. Trumper, Michael Kranixfeld, Tino Kreßner, vielen vielen Dank!