type of project: fellow research project

published: 2021

by: Caspar Bankert and Nico Parisius

website(s):
https://casparbankert.com
https://zecktos.github.io
https://www.dashybris.com

license(s): MIT (optional)

maintainer(s)/contact: zecktos@disroot.org

repository:
https://git.theater.digital/nico.parisius

Memory of Things (Nico Parisius & Caspar Bankert)

“Memory_of_things” is a walk-in installation where the audience explores objects in a room.
These objects, equipped with sensors, are linked to historical fragments.
We want to make it possible for people to explore historical fragments of a life in more detail.
That means we want provenance research to be tangible.

Our first Prop … Most versitile… Picture of the cup

MK1

Changes colours of the Room outside

MK2

Most reliable smart prop ever, has a lid


(discontinued) About Song and Light Setup Link to Song


(discontinued)


MK1

Display and Movement Sensor

MK2

Speaker and Mouse Control


The story of a traveling object

MK1

Bending sensors pertouding thought their hips. (audio clip here)

MK2

good old shaky boi


Voices coming out of the chair + Sit down trigger

MK1

AKA Bossa Nova Chair

MK2

Weight Sensors


Arnold Czempin

ESP32

Furniture

Computers

Light

Sound

Other

Video Player

For video projection we build a custom video player with openframeworks. The player is remote controllable via the osc-protocol and supports basic mapping. For every mapping surface you can load up to two different shader and set values for the shader also via osc. This made it possible for us to connect audience interaction with the objects to different video effects.
The source code can be found here(coming soon!).

Châtaigne

The overall logic of the performance and communication between objects and software was controlled with the open source software chataigne (over 6 month fellowship we couldn't get the pronunciation right!!). Chataigne collects all incoming sensor data and then triggers or passes these values to the audio and video software. The great thing about this software is you can built your logic in a node based state machine and also in timelines.

Unity

Ableton

For audio playback we used Ableton because of its “Session View”.

  • projects/memory_of_things/start.txt
  • Last modified: 16.06.2021 19:32
  • by Nico Parisius